Gloom: A card game review.
So at work during the mandatory Overtime (that ended up being some of the slowest days we have ever had) we had started to play Munchkins Well Jess said she also had a game called Gloom so she brought it the next night.
So Gloom has some crazy characters that remind me of Adams family. My favorite was the Red family namely Professor Slogar. At the bottom of the main card is a History of the character. Helena's is: Helena enjoys gardening long walks in the moonlight, and reanimating the dead.
Source |
The cards themselves are clear allowing you to see the character from below but you lay the cards on top of the character and you get the numbers visible. The goal is to have the most negative number on top and to kill them before your opponent can make them happy. When someone kills off their whole family the game ends and you do the math to see who had the highest negative number on the dead and they win!
While you play you have to make up a story of what happened, now we didn't really go into it much it was more like simple things. An example was while Helena was at the lake being delighted by ducks she suffered dysentery and found love by the lake..... something happened later and they said his love was not true and he pushed her into the dysentery. Probably not a good game for children below 16.
Here's what the Website has to say about the game:
Gloom Products
The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice -- just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope -- if not in this world, then in the peace that lies beyond.
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.
Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!
The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice -- just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope -- if not in this world, then in the peace that lies beyond.
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.
Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!
If you would like to see a game played see this video:
I like it but not as much as Munchkin which is odd since this is a Gothic themed game and should be right up my alley.
Gets 4 out of 5 stars. |
Have you played Gloom? What did you think? Tell us below or tweet us @madtyper
Its really amazing idea's..!!! can you share some info about Plastic cards printing
ReplyDeleteStunning design, can i use it for printing plastic card of my own.
ReplyDeleteIt's amazing work....i really appreciating....!!!!
ReplyDeletePlastic cards!!!!!!!!!